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Wiimote drumming with your Windows PC: The Wiinstrument 0.2.1 Released

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Good things come to those who wait.

Well, unfortunately it took us a lot more time to port "The Wiinstrument" to Windows than promised, but polishing the UI for the Microsoft OS required some extra work. Thanks to Sebastian, who has created some nifty bitmaps and UI changes. The Wiinstrument UI looks equally great on all platforms now. Credits fly also out to Julian, who has put some extra effort into a redesign of the Gosu library, which now supports OpenGL under Windows.

The Wiinstrument 0.2.1 is an in-between release, so you'll get to experience some nice features originally planned for version 0.3 (see the changelog for more infos), but many of the really great things are still missing.

Visit SourceForge and download the first Windows release of The Wiinstrument!

Changelog

  • [new] The Wiinstrument is now working under Windows. (tobias)
  • [new] Support for dynamic drum set loading. (tobias)
  • [better] Tilt-2-MIDI: Send switches to 'off' automatically when changing the CC number to avoid destruction of target device settings (sebastian)
  • [better] Better error handling on startup
  • [better] Replaced button texts by bitmaps, some UI polishing
  • [better] Added mutexes to getAxisHistory and pushAxisValue, to prevent race coditions. (tobias)
  • [fixed] Fixed "Error in line 154" problem (sebastian)
  • [fixed] Empty text fields on Confiiguration screen (sebastian)

How to use The Wiinstrument under Windows.

This is a short guide on how to use The Wiinstrument on a windows system. I'll make a more detailed one in the next days.

  1. Extract the zip file.
  2. If you don't use Visual C++ 2005, you'll need to download the Visual C++ 2005 Redistributable. The x86 version can be found here.
  3. Connect your Wiimote to your preferred Bluetooth stack. Using Microsoft's bluetooth stack (the one that is included in Windows) could be a little bit difficult, so I'd recommend the one from Bluesoleil, either version 4 or 5.
  4. Start the Wiinstrument executable.
  5. Have fun! ;)

How to create a custom drum set.

  1. Go to the "Drum Sets" folder, inside your Wiinstrument folder.
  2. Create a new folder and name it. The folder name, will be the drum set name in The Wiinstrument.
  3. Copy exactly seven WAV files into the new folder. These will be placed on the different buttons on your Wiimote, where the first file will be on D-Pad up, the second one on D-Pad down and so on.
  4. Start The Wiinstrument and go to the internal sampler. Use left and right D-Pad buttons to change through your drum sets.
  5. Have fun! ;)

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Comments (3)

brett:

Just wanted to say I was very happy to see this ported to windows. Keep up the great work!

Roo:

Excellent stuff!

In playing with it just now, I notice that that the MIDI CC messages (nunchuck joystick position, etc) are sent in every mode *except* DrumStiicks mode. Ok, so the tilt of the controllers wouldn't make any sense in DrumStiicks mode (so I can see why you disabled it), but I'd still like to be able to drumsticks mode to fiddle with MIDI controllers (things like attack, decay, pan, volume etc) with my left thumb on the joystick.

Also, if I've made modifications to the default MIDI CC settings (picked different CC notes, turned some features on, others off, etc), it would be nice to keep them.

Oh, and finally some of the labels in the GUI are broken, with extra accented characters and strange symbols appearing in the labels, but I guess you already knew that.

JUAN:

Excelent soft...thanks.
please one add: 2 wiimote and 2 nunchuk controllers por work 4 controleers in full time . in next version?

thanks

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This page contains a single entry from the blog posted on November 13, 2007 12:46 PM.

The previous post in this blog was MoteDaemon integrates Wiimotes in your Flash app (OSX).

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